‘The Dreamer’ Tutorial (part 1)
WELCOME fans of The Dreamer! I am so glad you’re here. We have been anxiously anticipating the reveal of the cover to issue #4 and now, finally, it is yours.
For those of you that are not yet familiar with this fantastic web comic by Lora Innes, head on over to TheDreamerComic.com and give it a whirl. You will not be disappointed. “Adventure, Romance, War. 1776 is back.”
Lora is a long-time friend and an incredible artist. When she said I could do a painting for the cover of the fourth issue of the comic, I nearly soiled my armor.
What a great project! I got to collaborate with a dear friend and someone whose talent I admire. I got to paint an image that is gushing with romance and drama - an image that I could never have come up with all by myself. I grew tremendously as an artist during the creation of this painting and I believe that we definitely came up with something good by working on it together.
But I don’t want to get ahead of myself. I’ll talk more about the final image in the last installment of this tutorial. Did I mention that this is a tutorial? That’s right, for the next several weeks I will be posting (every Monday morning in keeping with my current schedule) a step-by-step series of tutorials that reveal the process behind the creation of this painting.
These Dreamer posts will be longer than my normal posts, since I want to be generous with the details in the name of education. I will be posting about other things throughout the weeks, of course, but you can count on having Dreamer stuff to read on Mondays. I am hopeful that this will be fun and informative for us all.
So let’s get started ::

It all starts with a sketch. Lora and I discussed the image for quite some time before settling on a final design.
She did a few thumbnail sketches (you can see a hilarious one on the dreamer site) as did I and we eventually worked out various compositional details, placement of objects, size relationships etc..
She knew what she wanted to see, conceptually, so the overall compositional idea is hers. Alan looking macho with flowing Fabio locks, cradling Bea in his arms, a wall of cannon smoke in the background, all of this taking place at dawn... Obviously, the story made a few of these decisions for us as well.
Lora took all of these plans and created a final sketch, leaving it a lot rougher than her usual drawings for the comic.
Since she knew that the painting would determine the forms in ways that a line drawing would not, she didn’t waste any time going back in and sharpening the drawing like she does for her sequential pages.
I never asked her why she chose to have Bea facing away from us, but I always thought that was interesting. ...not to mention that it was really fun to paint all of that hair.
Friday, May 2, 2008
The next stage, the “color-comp” is pivotal. The older I get, the more I mature as a painter, the more time I spend on this step.
Basically, the color comp is a loosely-painted, smaller version of your final painting.
•This is where the overall emotional impact of the piece is decided.
•This is where you discover what problems and challenges you are going to encounter along the way and begin preparing for them, although some problems and challenges may be evident in the drawing stage. (Alan’s left arm, the position of the cannon, the tops of the trees, the shape of the smoke, Bea’s blue dress...)
•This is where you have freedom to re-draw certain things or move things around to change the composition since color and detail have a significant effect on whether or not a composition that worked in the drawing stage continues to work in the comp stage. (Note the way the smoke changes from the sketch to both of the stages of the comp.)
I knew that Lora wanted the time of day to feel like dawn, but she was also urging me, over and over, to “make it girly.” I haven’t seen pink light at dawn very often, but pinks and reds and warm grays seemed like the right answer to get the emotional tone that we were going for.
Lora scanned her drawing and sent it to me at full-resolution (3082x4044). I reduced the file-size by about 75% so I could make fast strokes with huge brushes in Photoshop without my computer slowing down. I would bring the file size back up to full resolution after the comp was approved.
I duplicated the layer with Lora’s drawing on it and then cleared the original layer. I then had two layers, the empty background layer and the drawing on a layer above that.

I changed the ‘adjustment layer’ setting on Lora’s drawing layer to ‘Multiply.’
Doing this allows the artist to paint on layers underneath the drawing without disrupting the drawing. The overall image maintains the appearance that there is paint underneath and the line drawing on top.
I covered the whole background layer with the mauve color that you can see in the image above. Then I began to lay in large blocks of color, just loosely trying to arrive at some sort of balance and overall color harmony.
There was a lot of experimenting at this stage, but not as much as I usually encounter at the comp stage, seeing as how I knew that I wanted this very pink tone to the whole thing. Any decisions that you can have made at the beginning like that make the whole project easier... ...as long as they are the right decisions.
You can’t know for certain, of course, that every decision you make early on is the right one which is why you have to keep everything in question until the appropriate time. This probably sounds too vague right now, but I will try to make sense of it in future posts.
On Monday, I will discuss my specific color choices. I’ll also elaborate on those ‘problems and challenges’ that I could foresee upon starting the comp. I hope you guys enjoyed this and will continue hang around at ChrisOatley.com.
Thanks for reading and I look forward to hearing from you. Feel free to email me or, even better, post comments about what you would like to see or questions you would like to have answered in future posts. Feel free to let me know how I’m doing with the communication and whatnot. Too much detail? Too little? I can go on and on... Thanks again.
:: continued in part 2 ::